Android中使用线程Thread的方法和Java SE相同。和大多数OS系统一样,Android中也有称为UI Thread的主线程。UI Thread 主要用来给相应的Widget分发消息,包括绘制(Drawing)事件。UI Thread 也是用来处理用户交互事件的线程。比如:如果你按下屏幕上某个按钮,UI 线程则将Touch 事件通知对应的控件(Widgets),Widget 则将其状态设置成“按下”,并把“重绘”(Invalidate)事件发到Event Queue中去。 UI线程从Event Queue中读取事件后通知Widgets重画自身。
如果你的应用设计不好的话, UI线程的这种单线程模式就会导致非常差的用户响应性能。特别是你将一些费时的操作如网络访问或数据库访问也放在UI线程中,这些操作会造成用户界面无反应,最糟糕的是,如果UI线程阻塞超过几秒(5秒),著名的ANR对话框就会出现:
所以在设计应用时,需要把一些费时的任务使用单独的工作线程来运行避免阻塞UI线程,但是如果在工作线程中想更新UI线程的话,不能直接在工作线程中更新UI,这是因为UI线程不是“Thread Safe”。因此所有UI相关的操作一般必须在UI Thread中进行。
Android OS提供了多种方法可以用在非UI线程访问UI线程。
Bezier 示例动态显示Bezier曲线,使用了Activity.runOnUiThread 来更新屏幕,完整代码如下:
- public class Bezier extends Graphics2DActivity
- implements OnClickListener,Runnable{
- /**
- * The animation thread.
- */
- private Thread thread;
- private volatile boolean stopThread=false;
- private boolean stopOrNot=false;
- boolean drawn;
- /**
- * The random number generator.
- */
- static java.util.Random random = new java.util.Random();
- /**
- * The animated path
- */
- Path path = new Path();
- /**
- * Red brush used to fill the path.
- */
- SolidBrush brush = new SolidBrush(Color.RED);
- private static final int NUMPTS = 6;
- private int animpts[] = new int[NUMPTS * 2];
- private int deltas[] = new int[NUMPTS * 2];
- long startt, endt;
- private Button btnOptions;
- @Override
- protected void drawImage() {
- drawDemo(100, 100);
- }
- public void onCreate(Bundle savedInstanceState) {
- super.onCreate(savedInstanceState);
- setContentView(R.layout.beziers);
- graphic2dView
- = (GuidebeeGraphics2DView) findViewById(R.id.graphics2dview);
- btnOptions = (Button) findViewById(R.id.btnStopStart);
- btnOptions.setOnClickListener(this);
- reset(100,100);
- if (thread == null) {
- thread = new Thread(this);
- thread.start();
- }
- }
- @Override
- public void onClick(View view) {
- if(!stopOrNot){
- btnOptions.setText("Start");
- stopThread=true;
- }
- else{
- stopThread=false;
- btnOptions.setText("Stop");
- if (thread == null) {
- thread = new Thread(this);
- thread.start();
- }
- }
- stopOrNot=!stopOrNot;
- }
- /**
- * Generates new points for the path.
- */
- private void animate(int[] pts, int[] deltas,
- int i, int limit) {
- int newpt = pts[i] + deltas[i];
- if (newpt <= 0) {
- newpt = -newpt;
- deltas[i] = (random.nextInt() & 0x00000003)
- + 2;
- } else if (newpt >= limit) {
- newpt = 2 * limit - newpt;
- deltas[i] = -((random.nextInt() & 0x00000003)
- + 2);
- }
- pts[i] = newpt;
- }
- /**
- * Resets the animation data.
- */
- private void reset(int w, int h) {
- for (int i = 0; i < animpts.length; i += 2) {
- animpts[i + 0]
- = (random.nextInt() & 0x00000003)
- * w / 2;
- animpts[i + 1]
- = (random.nextInt() & 0x00000003)
- * h / 2;
- deltas[i + 0]
- = (random.nextInt() & 0x00000003)
- * 6 + 4;
- deltas[i + 1]
- = (random.nextInt() & 0x00000003)
- * 6 + 4;
- if (animpts[i + 0] > w / 2) {
- deltas[i + 0] = -deltas[i + 0];
- }
- if (animpts[i + 1] > h / 2) {
- deltas[i + 1] = -deltas[i + 1];
- }
- }
- }
- final Runnable updateCanvas = new Runnable() {
- public void run() {
- int offsetX = (graphic2dView.getWidth() -
- SharedGraphics2DInstance.CANVAS_WIDTH) / 2;
- int offsetY = (graphic2dView.getHeight()
- - SharedGraphics2DInstance.CANVAS_HEIGHT) / 2;
- graphic2dView.invalidate(offsetX,offsetY,
- offsetX+100,offsetY+100);
- }
- };
- /**
- * Sets the points of the path and draws and fills the path.
- */
- private void drawDemo(int w, int h) {
- for (int i = 0; i < animpts.length; i += 2) {
- animate(animpts, deltas, i + 0, w);
- animate(animpts, deltas, i + 1, h);
- }
- //Generates the new pata data.
- path.reset();
- int[] ctrlpts = animpts;
- int len = ctrlpts.length;
- int prevx = ctrlpts[len - 2];
- int prevy = ctrlpts[len - 1];
- int curx = ctrlpts[0];
- int cury = ctrlpts[1];
- int midx = (curx + prevx) / 2;
- int midy = (cury + prevy) / 2;
- path.moveTo(midx, midy);
- for (int i = 2; i <= ctrlpts.length; i += 2) {
- int x1 = (curx + midx) / 2;
- int y1 = (cury + midy) / 2;
- prevx = curx;
- prevy = cury;
- if (i < ctrlpts.length) {
- curx = ctrlpts[i + 0];
- cury = ctrlpts[i + 1];
- } else {
- curx = ctrlpts[0];
- cury = ctrlpts[1];
- }
- midx = (curx + prevx) / 2;
- midy = (cury + prevy) / 2;
- int x2 = (prevx + midx) / 2;
- int y2 = (prevy + midy) / 2;
- path.curveTo(x1, y1, x2, y2, midx, midy);
- }
- path.closePath();
- // clear the clipRect area before production
- graphics2D.clear(Color.WHITE);
- graphics2D.fill(brush, path);
- this.runOnUiThread(updateCanvas);
- }
- public void run() {
- Thread me = Thread.currentThread();
- if (!drawn) {
- synchronized (this) {
- graphics2D.clear(Color.WHITE);
- graphics2D.fill(brush, path);
- graphic2dView.refreshCanvas();
- drawn = true;
- }
- }
- while (thread == me && !stopThread) {
- drawDemo(100,100);
- }
- thread = null;
- }
- }
除了上述的方法外,Android还提供了AsyncTask类以简化工作线程与UI线程之间的通信。这里不详述。此外,上面Bezier曲线动画在屏幕上显示时有闪烁的现象,这是动态显示图像的一个常见问题,后面将专门讨论。